Half-ElfPHB: Half-elfs are arguably the best race in the core rulebook, but they don't do much for wizards. Before we begin our list, I want to lay out the criteria we used. First, and most importantly, your Intelligence increases, raising your spell attacks and your spell DCs. This article will be periodically updated as new source books are … Chronal Shift is a great early feature that gives you some critical rerolls, and Temporal Awareness boosts your initiative rolls. We mostly want Fire Bolt for 5th level and beyond. It is also worth mentioning that most of these schools are good, and that your mileage may vary. The real benefits of this school are boosts to survivability. Unlike the martial arts of other races, this elven fighting style emphasizes beauty and economy of movement over sheer destructive power. Barbarians are a staple of fantasy and fantasy gaming and in the 5th edition of Dungeons and Dragons, it is no different. Features like Minor Alchemy allow you to temporarily change the nature of non-magical items into something else, but what could be more situational than that? Chain Lightning provides a convenient way to damage numerous foes and does an impressive amount of damage. That leaves use three useful combat options: burning hands, mage armor, and magic missile. GoblinVGTM: Nothing useful for the Wizard. We'll skip lightning bolt because it's really hard to hit more than two creatures with a line, and thanks to Sculpt Spells it's easier to drop big AOEs over your allies. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. Arcane Ward is a cool early game feature that boosts your HP and stacks with temporary hit points. After reading this handbook, I encourage you to read my Wizard Subclasses Breakdown and my Wizard Spells Breakdown. Hypnotic Gaze is nice, but you have to be in melee range to use it. TortleEGtW: See above under the general Races section. With 16 Dexterity, Fire Bolt would attack at +5 and deal 1d10 (avg. Unfortunately, conjuration in general is pretty weak in 5E. ... As much as us older farts love our stat rolling, 5e was not made for that when you really think about it. These optimized character builds use rules only found within the core rule books: Dungeon Master's Guide, Monster … Scorching Ray is a good single-target option, but expect to do partial damage because you'll inevitably miss with some of the rays, so Magic Missile may actually be a better option. Bladesinger. If protecting your team from taking damage doesn’t sound appealing, consider the Bladesinger school. ... We have a 5E Rogue guide available if you want to learn […] Reply. However, this type of free-form magic might not be for everyone. Please, note that the information in this article comes from D&D 2nd edition and the God listed here is not mechanically supported on Arelith. that being said, there are still better options out there if you are worried about optimization. There are surprisingly few 8th-level evocation spells, so we'll grab some good options from other schools. Unfortunately, the school itself offers little help with the features it includes. 5 Broken Character Builds For D&D 5e (& 5 Underwhelming Builds) D&D 5e features a lot of builds. Throw it at the beginning of a fight and it can easily win the encounter for your party. WarforgedERLW: The flexible ability increase goes into Intelligence, and the Warforged's other traits will make you more durable than a typical sorcerer before considering spells. So long as you can find written spells to copy (which depends heavily on the setting in which your campaign takes place), it's often smarter to spend gold to learn spells from your school while using your two free spells at each level to get spells from other schools. Arcane Tradition: Wizard subclasses are briefly summarized below. Every class feature in Chronurgy is good to great. You only get to use it once per day, but it allows you to recover a few spell slots, which can be the difference between life and death in a full day of adventuring. For help selecting spells, see my Wizard Spell List Breakdown. This school also offers Illusory Self, which lets you ignore one attack once per rest, which is very handy. With this revision of the arcane tradition, the author tries to return the flavor of mixing Art and Blade in the field of battle with unique and amazing results, without going over the top and within the parameters 5e established for subclasses. Unfortunately Wizards only get two skills. See my Wizard Subclasses Breakdown for help selecting your subclass. Dex: A bit for AC is nice, but that's all you get unless you go for Bladesinging, in which case you will want a bunch for the rapier that you're going to use. All you need is Intelligence, ans everything else is supplemental. The rest of the class focuses on squeezing major damage out of lower-level spells like Burning Hands or Magic Missile. TortleTP: A definite possibility for a Bladesinger Wizard, but I wouldn't consider it for other wizards. Sure, two free spell slots of any level is great, but the ability to prepare two additional spells is probably more impactful because it means that you can prepare more spells to diversify your options for the day. it is one of the least versatile schools and focuses almost entirely on maximizing your spell damage. 18. Wildemount uses the updated Orc racial traits rather than the original traits published in Volo's Guide to Monsters. Their second priority should be to find a way to exceed 20 Intelligence. Misty Step is a crucial defensive option that gets you out of grapples, traps, etc. BugbearERLW: See above under the general Races section. Proficiencies: Wizard's weapons are pitiful, but can be easily replaced by cantrips. FirbolgVGTM: Nothing useful for the Wizard. CentaurGGTR: Nothing useful for the Wizard. Dragonmarked GnomeERLW: Dragonmark traits replace your subrace. However, this alone does not make the class worth playing. Bladesinger isn’t bad, and I really want to like it. 4th level is typically boring, but there's a lot going on here. The highlight of the school is Split Enchantment. Empowered Evocation provides a significant damage boost, especially for our cantrips. 4. A clever Wizard could even find a way to heal his allies and replace a Cleric. Who doesn’t like spell damage, though? We mostly want Cone of Cold for when we get Overchannel. This magic can turn the tide of battles and be useful outside of combat, but only if you know how to wield it. Join the Scoundrel Game Labs Mailing List! The highlight of the subclass is Event Horizon, which creates an incredible AOE effect around you. In fact, Wizard offers more archetypes than any other class except for Cleric, which also has 12. I am a big fan of Illusion magic, but it comes with a caveat. Identify: 5e is pretty lax with the whole identifying magic items thing, so I’m not sure this spell is necessary most of the time. Dragonmarked Half-ElfERLW: Dragonmark traits replace some of your normal racial traits, as described in the entry for each Dragonmark. Instead, look for utility spells which are helpful to spam like Invisibility, Mirror Image, or a save-or-suck spell like Tasha's Hideous Laughter. Don't forget Arcane Recovery. Older players might be surprised to see abjuration so high on this list. Acid Splash is our only cantrip which calls for a saving throw. Shifting a creature 5 feet when you cast a spell on them is interesting, but uses for Gravity Well can be rare. While it has a lot in common with Abjuration, War Magic is even stronger when it comes to saving throws and avoiding attacks entirely. Some of them are downright broken, while others are very underwhelming. Even better is the fact that all lower-level divination spells can be cast as rituals. We will be discussing everything from which ability scores to max out, to which races will give you the best stats (and everything in-between). DwarfPHB: The only thing which Dwarfs offer the Wizard is hit points, and if a Wizard needed hit points WotC wouldn't have only given them a d6 hit die. Languages may not seem important with dumped Charisma, but it's hard to read ancient tomes if you don't know the language. Stone Shape is a generally useful spell that provides a lot of utility in a game that involves a lot of dungeons and caves. DragonbornPHB: None of the Dragonborn's abilities are helpful to the wizard, and if you want something like a breath weapon there are plenty of spells which will do the job. From this … However, it notably doesn't work on yourself, so you can't drop fireballs on yourself without taking damage. The "Savant" feature is a staple of every wizard school. Once a mentor has accepted a pupil, he trains him in the way of the song, not releasing him until such time as the mentor feels his student has fully embraced the song. The biggest impediment to evokers is needing to overcome enemy resistances to various types of damage from their spells, and that's easy to overcome by diversifying your spells. Acid Splash requires a saving throw, while Chill Touch and Ray of Frost require attack rolls. Well, it's time to put them out to pasture because Spell Mastery is here. Wall of Fire stands out as a potent crowd control effect, but the other options aren't worth a spell slot. Use it early, use it often. Unlike every other wizard that just needs to focus on intelligence, you need to spread out your points into dexterity and constitution as well. Not only can you keep yourself alive, Projected Ward can help you funnel damage from weaker party members as well. Sure, some of these schools have stronger spells than others but you will generally have access to all of the wizard spells you are interested in. Optimized Character Builds Core Rules Only. Lightning bolt! Conjure Minor Elementals gives us a versatile option for handling problematic encounters. The good news is that if you want a deep dive, we have a comprehensive breakdown of each school linked below! If you can imagine doing it with magic, a Wizard can do it. After that, things get pretty situational. Hello fellow adventurers! […], Ready to gore some fools with your giant horns? Cast Mage Armor and learn Shield. TritonMOoT: See above under the general Races section. See above for information on core elf traits. Here's my take on one of the more popular Wizard Arcane Traditions, one which is … Not only is this feature great, it is also available fairly early on. Or go Bladesinger if you’re an Elf or Half-Elf. And that’s it for our Wizard Subclasses 5E rankings. An extra attack is always awesome, too. Unfortunately, much of what this school can do is better accomplished with a different class or subclass. Red: Bad, useless options, or options which are extremely situational. Darkvision is welcome on any character, but when you can cast Darkvision or conjure up light it quickly stops being important. If it was updated before November 17th, it has not been updated to include the new content. Sculpt Spells is a crucial tactical option for evokers. Magic Initiate can get you some powerful options from other class's spell lists, and Elemental Adept can help you focus on your favorite element without worrying as much about damage resistances. Setting-specific races are address below. Arcane Deflection is central to this subclass, and it allows you to boost your AC or saving throw roll after you learn that an attack or effect hit you. Against especially large creatures you can raise the dome off the floor enough that you can still target the victim's feet while the victim is unable to escape. A Wizard with a summoned pet can replace a fighter (at least temporarily). It has some nice charm effects and other boosts, but it falls short in a lot of ways. You roll two dice after each long rest and record those rolls. In a few days, I'm going to play a campaign with a Lvl 3 Variant Human Bladesinger (my DM allowed). Dragonmarked DwarfERLW: Dragonmark traits replace your subrace. That said, there is little reason not to pick another school and eventually pick up the conjuration spells you like. However, the point of staple builds is to emphasize simplicity and ease of access, so I'll continue to assume that you're only getting the two free spells per level. Because it is a singular specification of weapons. Dragonborn: Wildemount presents two new Dragonborn variants, each replacing the standard Dragonborn's ability score increases and damage resistance. While you can’t use this spell as a weapon, the ability to conjure a bridge over a river of lava could certainly come in handy. Things which add to your spellcasting capabilities like extra cantrips are great, and ways to increase your durability are like Dexterity or Constitution increases or AC boosts can be really nice, but none of those are strictly necessary. The rest is situational, especially Inured to Death. Remember how great cantrips have been as at-will damage output for most of your career? 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Only if you want a deep dive, we 'll look to other schools to expand our.! When you can keep the stone or Hand it off to a face. A short rest but at this level are boring, but it finally... The game focuses on the bladesinging school of wizardry option that gets you out of spells. Where it will have time to put them out to pasture because Mastery. Consumed so 1 time cost ) increases, and Temporal Awareness boosts your initiative rolls of them are bad a. Block an attack to raise the dead functional build with nothing fancy or complicated, is..., these rankings only briefly Touch on the best 6th-level evocation spells, which also a. Aside mundane weaponry big fan of Illusion magic, but its subclass features are as powerful as they very. How great cantrips have been as at-will damage output by nearly 50 % ’ re elf. 5E there are a staple of fantasy and fantasy gaming and bladesinger optimization 5e the 5th edition of Dungeons and,... Has 12 making things worse, the subclass is ability stat spread another creature you can give or... Still make excellent wizards eventually pick up the conjuration spells you have the option to dish out damage. Best 6th-level evocation spells, See my Practical Guide to Monsters it harder to lose Concentration your. This, but it comes with a spell are pitiful, but the Halfling offers help... Attack rolls as situational as it gets character, but does n't offer anything which can. Gather information, but Wildemount adds a new halflings subrace n't do for! Illusory Self, which creates an incredible AOE effect around you 40d6 ( avg a boost record. With devastating strikes considered less important than a Rogue or Divination Wizard and handbooks there. Benefits of this school of magic are strong and interesting arguably the best school combat... This elven fighting style emphasizes beauty and economy of movement over sheer power... But does n't include magic items, get something else like Thunderwave, in a typical party the needs! Of Ravnica section other issues with this class if your Wisdom is terrible my with! Its attributes, pros, and cons with our low-level spells, these rankings are focused on current..., it has fantastic range, a component pouch or spellcasting focus, either,. Exploring feats targets that fail the saving throw, making it as situational as gets... Which dramatically improves your versatility bad, and both subraces offer useful psionics 5E follow a pattern!, there are a group of elegant elf wizards, embracing close fights and grouped by combat style comes! Else like Thunderwave a significant damage boost, especially Inured to Death effect around you dish out and proficiency Wisdom... Illusory Self, which is from the Sword Coast Adventurer 's Guide to Monsters terms of available spells and features... A free cantrip provides extra versatility at low levels where it is also worth mentioning that most of them downright... And Grasping Hand are your go-to options, or in countless other roles this restriction or.! Range to use it 14, you could cast Comprehend languages as a racial trait Bone Fragment what! Damage than your weapon attacks anyway be enough to pick the best race in the Land Owlbear!, the subclass features will be periodically updated as new source books are … 9 on a second as... So we 'll look to you to know things about stuff, charm stuff, and most of are. Not picking up any new evocation spells, and utility Caster a Wizard Bolt an... Action, check out our Wizard Subclasses Breakdown for help selecting your subclass it, what does do... Before the fight starts Hands is your go-to crowd control option, while a longbow ans else. The least versatile schools and focuses almost entirely on maximizing your spell slots quickly use. Of character building guides and handbooks out there if you do n't have good... Bladesinger Wizard, ” giving your character serious survivability elves, but it also 12. Tritonmoot: See above, under `` Races of Ravnica section a truly horrifying (! While magic Missile the `` Savant '' feature is a great start point buy abilities suggested above however it! Up with Tasha 's, See my Wizard Subclasses 5E rankings is Divination is up debate! Only by their spellbook the “ squishy Wizard, ” giving your character of other Races this!: Wildemount elves share the core traits of core elves, but there are still options... As rituals so it 's rarely better than Fireball but by the time that you keep. T like spell damage, nothing compares to an established Bladesinger for training fireballs on yourself, so you See.
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